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My thoughts on games and making them. Mostly.

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Quotes from “The Artist’s Way” Introduction

I’m going through The Artist’s Way for a second time this summer, and I thought it may be useful for myself and others to gather up all my underlines in one place as a handy reference. It’s truly an amazing and potentially life-changing book which I can not recommend more highly. Check it out for yourself…
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Quotes from “The Artist’s Way” Week 1

I’m going through The Artist’s Way for a second time this summer, and I thought it may be useful for myself and others to gather up all my underlines in one place as a handy reference. It’s truly an amazing and potentially life-changing book which I can not recommend more highly. Check it out for yourself…
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Making “Catch and Release” Accssible

I just released “Catch and Release” last week. I’m really happy with it, and you should go play it right now! One thing that I’m proud of is that this is the first game I’ve made where I’ve tried to include accessibility options. To play around with them yourself, click the little gear icon in…
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Take Care Game Jam Postmortem

As a game maker living with chronic pain, I’m intensely interested in both game jams and self-care. So it was incredibly heartening and fascinating to hear Stephanie Fisher and Kara Stone’s talk on their wellness-focused Game Jam, Take Care. Their talk focused on how to run a game jam that takes care of its participants,…
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Rust Bucket is a Game About Presence

I’ve been hooked on Rust Bucket for the past week or so. It’s a clever little rogue-like where you move through an infinite number of procedurally generated rooms that get more deadly as you advance. What’s interesting to me about Rust Bucket though is that it doesn’t feel that difficult. But I keep dying. And…
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February 26th, 2016

The weather is a boring subject, but it’s better to be bored, 75, and sunny. Earlier this week, the Texas mountain laurels in front of our house started blooming. Earlier this month, we hung some color on the wall of our studio, too. Both continue on.

Programming with Fire

This piece is inspired by the excellent Catt Small‘s recent piece Code and Creativity as well as spending all month working incredibly slowly in 3D and realizing that I don’t need to. For me, programming is a means to an end. A particularly brain-driven, completely rational means to an end. And yes, there is creative problem solving…
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Notes to my Jealous Self

I had an intense moment of jealousy yesterday. I saw friends get rightfully recognized for the exact work I’d like to be recognized for, and it threw me for a loop. Even though the moment was incredibly jarring, thankfully it only lasted a little while and served as a great reminder of lessons that I…
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Lowering Expectations

One of the core tenets of my game development practice is “Quantity over quality.” Worrying too much about whether or not a piece is “good” only serves to introduce unhelpful self-doubt to its creation. By removing that worry, I can focus clearly on the piece at hand. Just finish it, and whether or not it’s…
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