GLS ’14 – Day Two Keynote

My thoughts on games and making them. Mostly.

GLS ’14 – Day Two Keynote

Continuing my notes from last week’s Games Learning Society conference with points from Day 2’s opening keynote by Scot Osterweil.

  • All talks should start with a Zoombinis play-through on a 20 year old computer
    • Zoombinis was developed as plain old “software.” The “educational software” market didn’t really exist then.
    • Similarly, it wasn’t designed specifically to teach data literacy. It was just about data. Playing with data. Data was the underlying and hidden force beneath the game.
  • Games Are Not Good for You,” by Eric Zimmerman is worth a watch.
  • Scot’s “Four Freedoms of Play”
    • Freedom to explore
    • Freedom to fail
    • Freedom of identity
    • Freedom of effort
    • Note to self: “Beat the Thief” is not playful enough.
  • Saying “I want to add fun to math!” is a losing proposition.
    • Need to find the fun / engagement / interest in what your studying.
    • The two are the same, not separate.
  • Only 7% of U..S. high school grads say they enjoy math.
  • As a designer, try to think of how you played as a kid.
  • Play is about building cognitive structures, not explicitly saying “you learned xyz!”
  • Play encompasses three intersecting roles
    • Spectator, Contestant, and Creator
    • The intersections between two or three of those are interesting spaces
  • TO PLAY: Fort McMoney
  • Maurice Sendak: “I don’t make this for kids. I make this for me.”
    • Don’t dumb down. Let it stand on its own.
  • Work is going away!
    • Machines are reducing the labor force. It’s unstoppable.
    • It’s thus impossible to train kids for jobs! They won’t exist! There won’t be any!
    • So what are we left with when work disappears?
    • Up to us. Hopefully it’s play.


One Response

  1. […] you can look at my raw conference notes, the collaborative conference notes, Sam Potasz’s blog post summary, and Donelle Batty’s Storify of the second conference […]

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