Yesterday, I wrote about a game I’m working on that’s encouraging me to “start what I can finish.” Today, I’m proud to report that game is nearly complete! The only thing left to implement is the sound. All of the mechanics are working pretty much exactly as I originally envisioned them, and I’m really happy about that.
You can even head over here to play the game!
However, I’m not a huge fan of that game. I don’t think it’s communicating what I want it to. The conflict I want to convey – that of saving yourself vs. saving others – is not coming through. Currently, taking care of yourself just feels like a trite obstacle to saving the world. The main numbers presented are indeed the numbers of things you’ve saved, and dying in the game works pretty much exactly how it does in millions of other video games.
So today I’m going to work on a few ideas to strengthen the conflict.
Still though, I’m glad that I started something small. It’s what’s allowing me to make significant changes quickly – not after months or even weeks of testing.
I’m excited to post a new version that I’m happier with soon.