Tag Archives: gamedev

Making “Catch and Release” Accssible

I just released “Catch and Release” last week. I’m really happy with it, and you should go play it right now! One thing that I’m proud of is that this is the first game I’ve made where I’ve tried to include accessibility options. To play around with them yourself, click the little gear icon in the top left to access the options menu.

Settings menu for a video game. Showing options to remap keys, increase text size, and change difficulty level.

I decided to include these options so more people can play and that AAA shooters aren’t the only accessible games. Because this is a game about dealing with chronic pain, and not just to show what that pain looks or feels like, but rather to give tools and practice and perspective to live with that pain easier. So to exclude a large portion of people living with chronic pain would be wrong and foolish.

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Starting to Finish

I want to get better at going from IDEA to FINISHED WORK. I imagine I have this in common with pretty much everybody who makes anything, and I’m motivated by the dozens of times over the past months I’ve gotten stuck in that squishy middle WORK IN PROGRESS step. So now I ask myself “Why do I get stuck? And how can I stop getting stuck?” Continue reading