Tag: gamedev

My thoughts on games and making them. Mostly.

Making “Catch and Release” Accssible

I just released “Catch and Release” last week. I’m really happy with it, and you should go play it right now! One thing that I’m proud of is that this is the first game I’ve made where I’ve tried to include accessibility options. To play around with them yourself, click the little gear icon in…
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Third Party Party!

I’m finishing up putting a new feature into the small business game – outside partnerships for your business. Instead of collecting and storing all customer data on your own business’ servers, these potential partners will collect and store data on their servers.

Hello, Small Business Game

Please join me in saying hello to the project I’ve been working on for the past few months, the as-of-yet-unnamed small business game! Hello, Small Business Game! It’s beautiful, isn’t it?

Starting to Finish

I want to get better at going from IDEA to FINISHED WORK. I imagine I have this in common with pretty much everybody who makes anything, and I’m motivated by the dozens of times over the past months I’ve gotten stuck in that squishy middle WORK IN PROGRESS step. So now I ask myself “Why…
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