Tag Archives: process

Lowering Expectations

One of the core tenets of my game development practice is “Quantity over quality.” Worrying too much about whether or not a piece is “good” only serves to introduce unhelpful self-doubt to its creation. By removing that worry, I can focus clearly on the piece at hand. Just finish it, and whether or not it’s good will work itself out. Also, with each game I finish, the odds that I’ve created a good game increase! It’s the most sure-fire way to increase those odds.

Graph showing the odds of having created something good go up over the total number of things created

Chances of having created something good vs total things created

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